Laxius Power II - The Walkthrough

Random : Page 1

You start this Destiny still travelling with the Caravan, on the way to Tyrine. When you arrive, you are escorted to the School, where you are introduced and enrolled. You are then taken to your house, and, after you look around, you are given a chance to save. Go into the room on your right and you will find Random's bedroom.

Speak to Guanidia, then click on the left bed (1) to sleep. Next morning, EQUIP Random's Barandos DaMuhl and Missionary Landcoat (the Metallist will already be equipped) and exit the room. Page down


(from school fight with Thomas)
It is three months later, and you are about to face your first trial. If you go to your equipment screen, you will now see 3 extra items: Tyrine Knight Sword, Tyrine Knight Armour and Tyrine Helmet, all of which are equipped. I suggest re-equipping the Barandos DaMuhl, Missionary Landcoat, but keeping the helmet on. Exit, save in the next room, then exit the house to the town. To Page 4

(from taven, after Golem head quest)
Exit, save in the next room, then exit the house to the town. To Page 4

(from the first slime town visit with Guanidia)
You will now see two new things in your room, a sort of ring at (5), and a chest at (6). The ring is actually Darcheville's Helmet, and the chest contains Krieger Scales x 36, both of which are your rewards for the Golem heads quest. EQUIP the hemet, and it's up to you how many scales you give to Random, and how many you leave for Guanidia (who you will gain control of again, later). Save in the next room, give Wendie her task, exit to the town, go into the school and up to the top floor. Do NOT enter the training room! To Page 2

(from Gothwick Manor trial)
If you open your Inventory, you will see your reward for the Gothwick Manor trial: Sharp Move (it's a piece of equipment that fits in to the "Other" slot- it's not too good for Random, but Guanidia can equip it) and 10,000 GP (added to your total). Go into the other room (where you'll see the chicken you rescued), save, come back here and sleep.
When you wake, go up to your training room at the school (you have to do this), and you remember that there is a short holiday. There's nothing else to do but come back here, save and sleep.
You now through a long cut scene involving a surprise visit from Sarah, who also has some time off. Towards the end of this, you switch over to Guanidia, who goes back to the slime town. To Page 15

(from Golem quest with Guanidia)
Unfortunately, Guanidia cannot save at the book. Go to the grate at (3) and Guanidia will squeeze through to a new area. To Page 20

(from pipe adventure with Guanidia)
Speak to Random. You join with him, and you can now give the Tonic Stone to either of you. Go to the exit of the house, give Wendie her task, then save and sleep. The next morining, save, give Wendie her task, and when you exit you will be taken straight to your training room at the school. To Page 3

(after promo)
Random is now a level 1 Tyrine Knight, Guanidia is a level 1 F-Chameleon, and Wendela a level 1 Slave Ranger. Equip Random with the Missionary Landcoat and Darcheville Helmet, and Wendela with the Metallist. If you are importing from LPI, you can now give the Mind Bios to Guanidia. Save in the next room, then go to the front door. Page down


Save at the book (2) and exit at the bottom. Walk over to the grate at (3), and, if you click on the flowerpot in front, Random will say that he sees a small pipe. This is for a later foray with Guanidia. Page down

The door on the left leads to the bathroom, which is empty, so go right into the kitchen. Page down
(from the training fight with Leona)
You see Guanidia standing next to a green chest. Random manages to open the chest, and out pops Wendala (a member of your overall party in LPI, and the girlfriend of Charly the Slime). Charly is in some trouble, and has sent Wendala to be your slave for safe-keeping. She's tired, so you put her to bed. Page down

(the morning after the night adventure)
As you exit the house, you will see Wendie standing in front of the door. Give her something to do (it doesn't matter what) and exit to the town. For most of the rest of the game, you will have to give her a task as you exit. To Page 4

(from promo)
You will now see a letter on the floor at (5). Do NOT touch this yet, as this ends this Destiny, and there is much more to do. Just exit out to the town. To Page 4

(from Door 5 battle)
Save in the other room and click on the letter. This Destiny is now over, and you should see the message: "Success Rate = 100%". Back to main



Go up to the cupboard-thing at (4) to get 900 GP. Go back out to the corridor and exit at the bottom. You will skip the town and go straight to the school. To Page 2


[All the night screen captures have been enhanced]

(from Wendie & the chest)
You wake in the middle of the night- of course, it's to meet Thomas in the cemetery. Guanidia decides to go with you. Exit, save in the next room, then exit the house to the town. To Page 11

 

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